Tarald Røste
New Around Here
Hi fellow geeks,
Can you help me to let my wifi-clients "see" advertised Minecraft games on my LAN?
The problem: PCs connected via ethernet to my Asus ac66u can see and connect to each others Minecraft sessions just fine. However, PCs connected via wi-fi cannot see any games advertised. The wi-fi clients can join the game if I enter the IP and port under "direct connect", and they can host games which are then visible from the wired LAN-side. The only issue is that from a wi-fi client the available games cannot be seen.
I've learned that once you open a Minecraft game to LAN, it advertises this as an UDP mulitcast message:
"On the technical side, a Minecraft client with an opened LAN game sends a UDP multicast to the local address 224.0.2.60:4445 every 1.5 seconds. Other clients then listen for this multicast to show your game in their multiplayer menu." Source: https://minecraft.gamepedia.com/Tutorials/Setting_up_a_LAN_world
A little googling has had me play with the "Enable IGMP Snooping", "Enable multicast routing (IGMP Proxy)" and "Optimized for Xbox" settings, but with no luck. I've also read about Avahi, and learned that it can function as a "router" for these multicast-messages, but can't find instructions.
Is there a simple solution here? Or any tips?
Thanks
Can you help me to let my wifi-clients "see" advertised Minecraft games on my LAN?
The problem: PCs connected via ethernet to my Asus ac66u can see and connect to each others Minecraft sessions just fine. However, PCs connected via wi-fi cannot see any games advertised. The wi-fi clients can join the game if I enter the IP and port under "direct connect", and they can host games which are then visible from the wired LAN-side. The only issue is that from a wi-fi client the available games cannot be seen.
I've learned that once you open a Minecraft game to LAN, it advertises this as an UDP mulitcast message:
"On the technical side, a Minecraft client with an opened LAN game sends a UDP multicast to the local address 224.0.2.60:4445 every 1.5 seconds. Other clients then listen for this multicast to show your game in their multiplayer menu." Source: https://minecraft.gamepedia.com/Tutorials/Setting_up_a_LAN_world
A little googling has had me play with the "Enable IGMP Snooping", "Enable multicast routing (IGMP Proxy)" and "Optimized for Xbox" settings, but with no luck. I've also read about Avahi, and learned that it can function as a "router" for these multicast-messages, but can't find instructions.
Is there a simple solution here? Or any tips?
Thanks