Viktor Jaep
Part of the Furniture
I never knew there was such a thing as 0ms latency, unless you were plugged in directly to a switch where the server would be.Has anyone else replicated +0ms latency under load with these settings and commands?
I never knew there was such a thing as 0ms latency, unless you were plugged in directly to a switch where the server would be.Has anyone else replicated +0ms latency under load with these settings and commands?
Well, "incremental" latency while under load. Are these tweaks repeatable by anyone else?I never knew there was such a thing as 0ms latency, unless you were plugged in directly to a switch where the server would be.
Hi Dave,Well, "incremental" latency while under load. Are these tweaks repeatable by anyone else?
But it also raises another question: were these benchmarks run over ethernet or wireless?
Hi Dave,Well, "incremental" latency while under load. Are these tweaks repeatable by anyone else?
But it also raises another question: were these benchmarks run over ethernet or wireless?
my latency stays perfectly flat at +0ms / +0ms
Wait, I just saw the LibreQoS link at the top of your post!
Nice hardware with the UCG-Ultra, but 21ms base latency is a bit high for a 'fast' setup.Want it faster?
Bandwidth Limiter 400/50, with network traffic and via AnyDesk from 7000km away:
View attachment 71047
Hardware: $130 UCG-Ultra, CPU: Qualcomm IPQ5322 quad-core ARM Cortex-A53 1.5GHz.
but 21ms base latency is a bit high
can you show us your ping statistics
I agree that staying below line saturation helps, but that's exactly why SQM exists. A simple Bandwidth Limiter is a static 'dumb' tool, whereas CAKE is dynamic and flow-aware. It doesn't just prevent bloat; it ensures that even if a background process (like a system update or a phone backup) starts during a match, your gaming packets won't see a single millisecond of jitter.Nothing I can do about it, DOCSIS line. On FTTH lines I have <5ms and +0/+0 on Upload and Download. Asking one more time - Where is the Bufferbloat below line saturation?
It's constant ~18ms on DOCSIS and ~2ms on FTTH. I have local Cloudflare server in the city. I think what I showed already covers excellent quality gameplay as per Warzone bandwidth and latency requirements (50-100Mbps, 0-30ms) without applying any form of QoS. Exactly what I told you in the beginning of this thread - if you stay below line saturation and your ISP line is good quality there is nothing much to optimize. You have limited QoS control on your end and will rather hurt yourself then fix something.
it ensures that even if a background process (like a system update or a phone backup) starts
| Thread starter | Title | Forum | Replies | Date |
|---|---|---|---|---|
| S | DNS Director only partially redirecting hardcoded DNS (Pi-hole setup) – mixed Google/Cloudflare results | Asuswrt-Merlin | 14 |
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